5.0-13680 3 years, 10 months ago InputCommon: move some dynamic input texture logic and add specification option (PR #9516 from iwubcode)
5.0-13676 3 years, 10 months ago Debugger: Fix "Add to watch" not working (PR #9521 from sepalani)
5.0-13673 3 years, 10 months ago IOS/FS: Implement timings for older IOS versions as well (PR #9515 from leoetlino)
5.0-13671 3 years, 10 months ago JitArm64: Workaround for GCC ICE (PR #9518 from JosJuice)
5.0-13669 3 years, 10 months ago JitArm64: Fix improper uses of offsetof (PR #9514 from JosJuice)
5.0-13667 3 years, 10 months ago PCAP: Add raw SSL packets logging support (PR #9499 from sepalani)
5.0-13665 3 years, 10 months ago Core/DSP: Fix improper uses of offsetof (PR #9498 from leoetlino)
5.0-13663 3 years, 10 months ago IOS: Remove unnecessary and unused PrepareForState (PR #9507 from leoetlino)
5.0-13661 3 years, 10 months ago CodeViewWidget: Add WithDetailedUpdate to update CodeWidget (PR #9512 from sepalani)
5.0-13659 3 years, 10 months ago Arm64Emitter: Improve MOVI2R (PR #9412 from JosJuice)
5.0-13653 3 years, 10 months ago NetworkWidget: Add hostname to SSL table (PR #9509 from sepalani)
5.0-13651 3 years, 10 months ago IOS: Clean up the way IPC replies are constructed (PR #9508 from leoetlino)
5.0-13648 3 years, 10 months ago PCAP: Improve TCP session logging (PR #9500 from sepalani)
5.0-13646 3 years, 10 months ago Software: Always divide the texture coordinates by q. (PR #9333 from Pokechu22)
5.0-13644 3 years, 10 months ago IOS: Simplify unnecessarily qualified names (PR #9506 from leoetlino)
5.0-13642 3 years, 10 months ago Android: Adjust logic for DOL/ELF long press (PR #9502 from JosJuice)
5.0-13639 3 years, 10 months ago IOS: Use less ambiguous names for classes (PR #9504 from leoetlino)
5.0-13637 3 years, 10 months ago hidapi: Use LIBUSB_LIBRARIES to link to libusb (PR #9501 from leoetlino)
5.0-13635 3 years, 10 months ago Restore BitField Natvis (PR #9505 from Pokechu22)
5.0-13633 3 years, 10 months ago InputCommon: fix potential dynamic input texture crash and an optimization (PR #9488 from iwubcode)